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Post Info TOPIC: And so it begins... work has begun on ecueditor v3.0


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RE: And so it begins... work has begun on ecueditor v3.0


Ive tested prerealase and it seems to be ok.
Actually after reflash on the desktop(without interface for datalogging) there is no posibility to return to Main Menu.I have to close EE.
Good option could be add "CLOSE" option after reflash to have possibilty to return to menu.Also there is in actuall version small bug with FAN ON/OFF button in Engine Data Monitor
If engine is running this option disapears but it shows again after actuating clutch lever.
Rgds

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sportbikeryder wrote:

One thing I have "struggled" with in the past is the increments available for map modifications. +/- 1 unit or +/- 5%. the 1 unit increment makes for very fine tunability (especially now with more significant digits on the cells). The 5% is good for gross changes, but not so great for doing an overall map trim.

I don't believe the Page up and Page Down keys are in use, perhaps these can be programmed as a 1% increase / decrease.

Additionally, the ability to manually enter values on the selected cells (individual or as a large group selection) would be beneficial, especially with ignition, ram air, STP, and injector balance maps as it can take quite some time to change a full map.

These are items I had on a spreadsheet that I woudl add to as I noticed an area that may benefit from modification. Just throwing it out there for input, not necessarily saying all of them should be addressed.

Universal Copy / paste throughout
User input section for all current pull downs (ramair gearing, rev limits, 2 step, ROA, etc)
User Radio button consistency (item desc, then choices rather then just click and title change). Perhaps the selections are best made in a 2 column list where one or the other is selected. More thought needed on GUI for this.

Colored tables with user adjustable sensitivity on the colors
3d graphs for tables
2d graphs for each row and/or column (click on a row / column and have a 2d line graph show up that is able to be manipulated, many standalone packages have this, AEM for example)
Interpolation for rows / columns / 2 axis?
Gen2 user input fan controls (use second fan as temperature controlled or additional programmable I/O)
User adjustable table row / column increments
User configurable sensors: Air Temp, IAP, Coolant Temp, Baro, GPS
Air Temp / coolant temp enrichment tables

John




Really good feedback and ideas John, to make sure we dont miss any of these can we log them individually in bitbucket.org so we can keep track of them and action them as the development progresses?

 

Cheers

-Justin.



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Will do Justin.

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Seeing the need to adjust the temp compensation on a big single injector/cyl turbo bike, it must add or subtract a number and not a % as the a/f variance swings a lot with temp change

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Is that a charge cooled bike Maj?

Do your intake temps change that much with an ambient change? (obviously they change somewhat...) or are you referring to the charge air temperature rise from being pressurized?

Put the bike in locked AIT mode and see how it responds. That may give you a clue on how it is adding / subtracting fuel requirement.

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It has to be a engine temp compensation ,air temp is turned off i noticed it a little on the dyno but the owner says its very obvious riding on the street
its the air intercooler bike , on the dyno i had to be sure i was right up to temp or trying to autotune the iap would dance from 10-11's on one run to 13-14 0n the next
needless to say i adjusted the autotune parameters each run to compensate for out of character readings disregarding areas i knew were fine previously
it was ok by the time it was on tps mapping ... as i write and edit this it seems obvious... all tps... and the last comments below may be irrelevant

The injector type (big old clunky bosch style) may not help, deciding now to either use the 720cc version of your ID injectors John or to fit secondarys and make for easier tuning

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If you haven't tried them, I think I would give the ID720's a shot. I have not used them, but the way the 1000's idle, they will probably work. That said, secondaries woudl probably make it more streetable. I don't know anything about streetable anymore...

Does the bike have a thermostat? Did you try setting it up with teh lower temp threshold for the enrichment? I assume the enrichment data are identified as Petri put the lower temp option in. If it is a standard 2-d warmup enrichment map, probably not a bad idea to code it into EE as an option.

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Left the temp enrichment alone as i was not quite sure what the 65 deg thermostat option did, the bike has a std thermostat



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Maj750 wrote:

Left the temp enrichment alone as i was not quite sure what the 65 deg thermostat option did, the bike has a std thermostat


 http://ecuhacking.activeboard.com/t37686159/a-quick-note-on-engine-temperature-and-fuelling/

Maybe we are getting a little off topic   Oh well, they can't posibly get both of us at the same time, we are 25,523 km apart according to google maps directions.



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Unless Justin and Greg put in a concerted effort ;)
Bit of a hijack but still info for Justin et al to how we use there programs and what complications we find,
Thanks for the link :)

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yeah i am looking and listening :)

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Ok i have just uploaded a new and improved version of ecueditor.com v3.0

The following has been added

  1. Ability to view 3d map alongside grid, 3 different options, stacked, horizontal and vertical, try them out and see what you think
  2. ability to see selected grid cells in 3d map
  3. abilty to use ctrl and left moust button to move points on 3d map and update actual values in fuel map grid

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

I still have to resolve the issue where you increment the values in the selected cells and you loose the selection from the grid. i have isolated it to a databinding issue with the 3d chart, now i have purchase the chart i should be able to get some support to fix it.

I have also just purchased the full version of the 3d charting software, thanks to everyone who donated and special thanks to John for the post on the suzuki hayabusa forum.

More released to come.



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I like teh ability to edit the table while viewing as a 3D Chart. I also noticed the format of the chart can be changed (main title, axis titles,etc). there is also a set of basic functions available next to the "selection" heading on the right click menu (+ - * /) that does work (selecting a group of cells and then performing the math function from the menu updates the values accordingly) .

There are no limits at all to what can be done with the charts as far as values. This is probably because it is simply a file reader / editor and it not tied to limits imposed by the ECU file. (max value exceeded, etc). It also allows negative values to be used.

Seems the increment may be very small, and the increment seems to be 0.01 (some of the dragged cells have a value shown in the format "4,372.62" after dragging. Increment should be fixed to "1" rater then ".01"

When in vertical split screen, the 3D graph does not resize properly. the eight is equal to the height of the table height rather then the total height - table height.



John




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I work all the time with 3d graphs from Excel.They are easy to insert in shhet and gives very god visibility of all cells.

mapa.JPG




-- Edited by BUZKA on Saturday 17th of March 2012 06:05:21 AM

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Thanks for the great feedback, i have added the following functionality and fixed some bugs.

  • You can now increment the fuel map by using the 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 keys, so if you have cells selected and press 3 the cells will be incremented by 3% or if you press 9 it will increment by 9%.
  • If you hold down the ctrl key then press a numeric key it will reduce the values by the percentage e.g. hold down ctrl key and press 7 will reduce the values by 7%.
  • the values are kept in an integer value now when you modify values in the 3d chart
  • I updated the chart title and axis titles
  • I fixed the vertical resizing of the chart issue
  • I have purchased the full version of the 2d/3d chart control so there is no longer any trial edition information displayed, THANK YOU for the donations that made the purchase possible.

I still have the outstanding issue where the selected cells are lost when you adjust the values, i have written to the chart developers to find out how to fix this

There is a new version available for review http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip



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Did a bunch of work over the last couple of days on Ignition Map editing, follows the same pattern as Fuel Maps with all maps exposed but the ability to unify cylinders and gear groups

I have uploaded the zip to the same location as before

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip



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Something is wrong with link..

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I have fixed the link, sorry about that :)

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About time you fixed the link...I bet I checked on it 10 times...

Some of these comments I am sure are already known.

When "stacked" mode is selected and 3d Chart is clicked in ign map screen, teh map does not show. Seems to work with other modes (horiz, vert)
Map display settings are the same in fuel and ignition (labels are not unique, uses fuel for the vertical column)

Cells still need individual clicks to operate for each increment as before
Neutral ign map not in the pulldowns
TPS columns go up to 110
Mine was "stuck" in unify map mode with no ability to change gear maps or cylinder maps individually for both fuel and ignition screens.

I know the layout is the same as previous versions, but perhaps a title for the tables should be added (TPS across the top for the columns, RPM for the rows)


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I learnt a lot about the ign mapping just flicking back and forward between abc modes, group 123n,and cyl 12
and no wonder mode c is low power
Can't remember what i did but there was tic box option to unify or not

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Not sure if it has already been mentioned but I noticed it does not maintain the cell once a change it made.
I really like the way you can highlight a section and edit the values with all the different options. Should really speed up the tuning process.

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I loaded the 3.0 version and see only fuel and ignition maps. I dont know if I am missing something. I also cannot open any of the adobe files it says the file did not load correctly.
I am just curios if Im alone or any else have the same issues.
I however really like the graphics and the adjustment control. Big Ups! More people need to donate.

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Oh make it 237rwhp and 97lbs on E-85 100% stock motor 8lbs of boost. Thanks WIN Racing



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This version only has fuel and ignition maps at this time. It will expand as development progresses.




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Thanks for the feedback guys, i am taking the approach of iterating through the functionality and attempting to things right before moving on, a big part of this is doing incremental realeases and getting all the feedback and bugs so i fix them and improve the most important features first.

i will fix these bugs listed above before moving on, currently only fuel and ignition maps for the gen 2 busa are enabled, if i miss anything in a incremental release, and it is important to you, please dont hesitate to keep telling me until its fixed, i wont be offended and if i have a good reason to not work on something i will let you know ;)

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Your in the drivers seat Justin, were just passengers requesting a left or right turn ;)

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i prefer to say i am in the riders seat Greg :)

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I have done a bunch of work tonight enabling Gen 1 busa bin file as well as cleaning up the layout approach to make the UI cleaner,

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

Bugs Fixed:

  1. When "stacked" mode is selected and 3d Chart is clicked in ignition map screen, teh map does not show
  2. Neutral ign map not in the pulldowns
  3. TPS columns go up to 110
  4. Use the Settings button to select Map Unify Settings

Outstanding Items

  1. Map Cell needs to be reselected after making a change to value
  2. Update Chart Labels to reflect what values you are looking at
  3. have not finished implementing Gen 1 Ignition Maps


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Looks good Justin. I am not really sure what the "Low" TPS maps do, and wasn;t aware they existed. I suppose if the TPS switching threshold was made low, the low TPS map range would come into play, I am not really sure when the "Low" maps are in control.

I did get a few "unhandled exception" errors when messing with this, but I am not able to re-produce them. Something about a cell being out of range.



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Gen 1 low throttle stuff was used in raider but not available in editor previously, Glen71 did a lot of mapping in this area with his combos , helped low rpm mapping as neither of the tps or iap high range maps realy covered this properly

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I found the map defs in the rom raider files you sent through Greg, figured i should include them.

I need to do some work on error handling, might see if i can get it to send emails or something so i can be notified of exactly what the problem is.

Cheers
-Justin.

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Update just released,  the following changes have been made:

  • The Data Grid no longer loses the selected cells when a change is made to the cells
  • Added universal error handling, a form now pops up when there is an error with the full details and a link to this forum so any errors can be reported and fixed ASAP.
  • Fixed a bunch of small bugs in ignition maps
  • Added all ignition maps for Gen 1 Busa
  • Improved Unify Map Function in Ignition Maps
  • x, y and z axis labels are now updated to reflect the current map

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip



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It's about time you did something Justin....it was almost 24 hrs since the last release...

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I like the smaller test file sizes, with only the .bin's needed instead of the whole lot

  1. Flashable Gen1 busa shouldd be 2002-2007
  2. Operation seems very slow and processor power intensive when changine cell values (i.e. clicking on a cell and pressing "-" 5 times takes a fair amount of time for a response). Perhaps this is from waiting for the 3d maps to update. 
  3. Percent change display in the upper right of the ignition maps seems random. Seems to work on Fuel maps.

 

 

 

This was in the fuel maps when making a value less then "0"

 

Specified argument was out of the range of valid values.
Parameter name: Map Value
   at ecueditor.com.Suzuki.m32r.IgnitionMap.SetDataValue(Int32 column, Int32 row, Int32 value) in E:\Projects\ecueditor v3.0\ecueditor.com\Suzuki\m32r\IgnitionMap.cs:line 133
   at ecueditor.com.UI.IgnitionMaps.dataGridView_CellValueChanged(Object sender, DataGridViewCellEventArgs e) in E:\Projects\ecueditor v3.0\ecueditor.com\UI\IgnitionMaps.cs:line 493
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



This was in the fuel maps when making a value less then "0"

 

Specified argument was out of the range of valid values.
Parameter name: Map Value
   at ecueditor.com.Suzuki.SH705x.MapBase.SetDataValue(Int32 column, Int32 row, Int32 value) in E:\Projects\ecueditor v3.0\ecueditor.com\Suzuki\SH705x\MapBase.cs:line 303
   at ecueditor.com.UI.FuelMaps.dataGridView_CellValueChanged(Object sender, DataGridViewCellEventArgs e) in E:\Projects\ecueditor v3.0\ecueditor.com\UI\FuelMaps.cs:line 523
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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If a large number of cells are selected, then modified, the 3d chart doesn't update real time. Update occurs after next selection and modification.

I loaded my .bin file in to see how it looked...holy crap is it "notchy". Need to work on that. Might even use this pre-beta software to modify it, then paste in Excel and change the scale, then paste into ee2...

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Great feedback thanks John, I will work on the things you mentioned today and do another release tonight, i will enable a "save" button so you can save your changes directly without having to mess around with converting values etc.

 

I see the exception viewer is working ;) that exception is by design (i.e. i explicity throw an exception if the value is < 0) but i will put in some better rules around min and max values in a fuel map as it should not throw an error just not let you go below 0 !



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Justin, WOW Brother, You've been a Busy Man! wink Still getting caught up on ALL the New things Here, But so Far Everything looks GREAT MAN!!! smile

EE3.0 is Looking Awesooooooome! I have Loaded it and been Playing aroung with it a little. I"M BACK!, So You can count on Me for doing some Testing, and if there's ANYTHING You need from Me, Just say the Word Bro.

 

Again Justin, Thanks for ALL the Great things You keep bringing here for us! smile



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Hey ToXSick, welcome back!



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Thanks Justin. wink Man I've about 3 Hrs on Here Just Trying to Catch up! Hahaha smile



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Another day another release :)

Bugs addressed in this release:

  • Improved Percentage Changed in Ignition Map
  • Made changes to improve speed, the fastest display mode is Stacked as i disable 3d chart refresh in this mode
  • updated Gen 1 Busa years to 2002-2007
  • Fixed where if large number of cells selected 3d chart does not update until next modification.

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip



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Looks great Justin.
I got nothing for ya on this one as far as anything "buggy".
You've been putting quite a bit of time in on this...

I'd say this is good as is and can move on to other things.



There are a few things to keep on the back burner, but they really have nothing to do with functionality:

Flyout display when selecting points on the 3d chart are a bit confusing. Is this configurable?


Under settings, there is no description given for the 3D chart selection in the ignition tab as there is in the fuel tab.

Changes are much less processor intense with the 3D chart hidden / not regenerated.
Is it practical to make a 2d Color coded grid pattern that shows the gradient in the 2d chart? This would likely conflict with the "changed cells" or "Compare map" coloration currently used. Maybe not a good idea.

Thoughts on a manual input box? Select cells, type value, then click a "set value" button to force the change per the input box.


Increment in the ignition map appears to be a calculated or clipped value, which I am sure is from a higher resolution string. Sometimes changing part of the map makes a single increment change in other parts of the map. This is really not an issue, as the ECU is still "seeing" the same value, just the display is incremented 1 digit. This can be seen by setting the entire map to the same value via copy/ paste and then selecting an area and incrementing it. This is barely noticable as it is a random change of 1 cell in the grid, but can be seen int eh 3d chart.

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Hey Justin,

Not Sure if I'm doing Something Wrong But When I go to Open The Fuel Map I keep getting this Error Message??

 

Could not load file or assembly 'Super2d3dGraphLibrary, Version=14.0.0.4, Culture=neutral, PublicKeyToken=c5ba9951fbcb8276' or one of its dependencies. The system cannot find the file specified.
   at ecueditor.com.UI.FuelMaps..ctor(Form parent, IBinFile binFile, IBinFile compareBinFile)
   at ecueditor.com.UI.MainForm.btnFuelMaps_Click(Object sender, EventArgs e)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***EDIT*** I Guess I was Doing Something Wrong??? confuse I Deleted The Complete Down Load & Reinstalled it and everything works(as far as I can Tell anyways, Still trying to get my head Wraped around everything! lol)

One Question, what is the Value(s) in the Fuel Table Based off of? ie 3745 of What? 



-- Edited by ToXSicK RoCKeT on Tuesday 10th of April 2012 04:10:17 AM

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The program is really sick. My boss work at delfi and GM during their haydays. He was involved in upper production management. He is completly amazed with 2.5.5.84 and the new test version 3.0.

I was going to suggest some of the ideas Sportbikerider had. I agree with all the suggestions so far.

-Copy entire files from MS0,MS1,A,B,C

-Setting up the data logging replay in graphical form.

 



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Home Built 06 Gsx-r 750 w/ Disco Potato .60 A/r 6.5lbs Pump gas 100% stock motor 211.54 rwhp...... going for 275 on E85 with ECU editor

Oh make it 237rwhp and 97lbs on E-85 100% stock motor 8lbs of boost. Thanks WIN Racing



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ToXSicK RoCKeT wrote:

One Question, what is the Value(s) in the Fuel Table Based off of? ie 3745 of What? 




 The basis is the same as the previous number. It is simply a relative number that has no engineering unit value meaning (at least not in simple terms of injector on time or direct fuel requirement).  It is the same number as before, but the previous releases ran a divisor on the large number to make it smaller.

The 4 digit version is essentially the same as adding a decimal point and a 1/10 digit to the back of the original numbers, and then allowing increments by ".1" instead of min of "1". Percent changes should perform the same as before ( as a percentage of the total).



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sportbikeryder wrote:


 The basis is the same as the previous number. It is simply a relative number that has no engineering unit value meaning (at least not in simple terms of injector on time or direct fuel requirement).  It is the same number as before, but the previous releases ran a divisor on the large number to make it smaller.

The 4 digit version is essentially the same as adding a decimal point and a 1/10 digit to the back of the original numbers, and then allowing increments by ".1" instead of min of "1". Percent changes should perform the same as before ( as a percentage of the total).


 Thanks John for Clearing that up. So Really the Value's in each Cell might as well be "0", It's Just a Starting Point to Tune from there. Am I thinking about this Correctly? Thanks John

Thanks Again Justin for the Amazing Trip you are allowing us to be apart of! wink



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Would it be possibly to log primary and secondary "#S" seperatly?

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Home Built 06 Gsx-r 750 w/ Disco Potato .60 A/r 6.5lbs Pump gas 100% stock motor 211.54 rwhp...... going for 275 on E85 with ECU editor

Oh make it 237rwhp and 97lbs on E-85 100% stock motor 8lbs of boost. Thanks WIN Racing



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Thanks for the feedback guys, i really appreciate you guys taking the time to check out the progress and provide feedback, the best software comes from an active user community :)

John I have started a issues register and noted your points below so they are not forgotten.

The values in the fuel map are the "raw" map values from the ecu map, it gives the best accuracy when displayed llike this, in v2.5 the values in the fuel map were divided by 24.

It could be possible to log primary vs secondary injector values in the data log, i will not action this just yet, i will note it in the ideas/isses log.

I have been a bit quiet this week as i had to catch up on some other work, should be more active again soon and we may have a couple more developers coming on board to assist. Its probably a good time for this as i have written a lot of the software foundation code that is a good base to work from so a lot of functionality will come together fast from here!

more soon...

Cheers

-Justin.



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Justin, I believe "Tekati" (real name has slipped my mind) is back in action after some personal issues e had to take care of. May be worthwile to contact him.

I hope to have a bike wired up by the end of this weekend, which should make testing a bit easier, rather than just being a keyboard Jockey.

John

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Yeah i think that is him, real name Robert ;) he has a Gen 1 busa.



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Great News Justin & Thank You for the info and Update! smile I have been Playing around Quite a Bit with 3.0 and the 3D Graph is a Very Cool Feature.

Really look forward to the other Programs that will be coming along shortly, would be very interested in comparing one Mode/Cylinder to the next to see difference's and ect.....

Justin, do you Plan on Porting(Sorry if thats Not the Right Word for it)over the Other Features from 2.5? ie, Shift, Boost, N2O, Drag, Modules or will you be Re-doing them with Different, Better(If thats Possible) idea's?

Justin, YOU THA MAN SIR, Can't thank you enough for this! BTW, I have My GEN2 Sitting right here in the Garage, So I can Test, Try anything you Need? wink



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08 Busa AKA: }ToXSicK{


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ToXSicK,
A bit off topic, but, any chance you have an LED light around that you could test out the shift light operation?

http://ecuhacking.activeboard.com/t45246386/shiftlight-issues-bugs/



To answer your "Other Features from 2.5" question, yes, the features will be brought in, and of course there will be improvements.....duh!

I don;t want to speak too much for Justin, but the goal of 3.0 is to attempt to make the software more "universal" across platforms. That not only included teh user interface, but also the "behind the scenes" software structure. This will make it much easier for users to "operate", but also MUCH easier for developers to modify, fix bugs, and upgrade, as it will all be built on a common platform (change for one, change for all).

Some of this may not be practical because of limitations with teh ECU structure, but this shoudl make the future pretty bright

John


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