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Post Info TOPIC: And so it begins... work has begun on ecueditor v3.0


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RE: And so it begins... work has begun on ecueditor v3.0


Could not have put it better myself John :)



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sportbikeryder wrote:

ToXSicK,
A bit off topic, but, any chance you have an LED light around that you could test out the shift light operation?

http://ecuhacking.activeboard.com/t45246386/shiftlight-issues-bugs/



To answer your "Other Features from 2.5" question, yes, the features will be brought in, and of course there will be improvements.....duh!

I don;t want to speak too much for Justin, but the goal of 3.0 is to attempt to make the software more "universal" across platforms. That not only included teh user interface, but also the "behind the scenes" software structure. This will make it much easier for users to "operate", but also MUCH easier for developers to modify, fix bugs, and upgrade, as it will all be built on a common platform (change for one, change for all).

Some of this may not be practical because of limitations with teh ECU structure, but this shoudl make the future pretty bright

John


 John,

Yes Sir I Sure Do Have some LED's. What would You like Tested on the Shift Light module? Just the Operation of it?



-- Edited by ToXSicK RoCKeT on Friday 13th of April 2012 12:50:16 AM

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ToXSicK RoCKeT wrote:

 John,

Yes Sir I Sure Do Have some LED's. What would You like Tested on the Shift Light module? Just the Operation of it?




 Yup, just general operation. If you look through the other post there were some folks that had issues with the operration. others noted it worked just fine.

Primary "complaint" was the light just staying on (which could indicate some leakage and the need for a higher resistance circuit rathern than an LED)

Easiest thing to do woudl be to set the shift light for say 4500 and the launch light for 3500. Test launch light with clutch in, then shift light. (or set it higher and take it for a road trip).

John



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sportbikeryder wrote:
ToXSicK RoCKeT wrote:

 John,

Yes Sir I Sure Do Have some LED's. What would You like Tested on the Shift Light module? Just the Operation of it?




 Yup, just general operation. If you look through the other post there were some folks that had issues with the operration. others noted it worked just fine.

Primary "complaint" was the light just staying on (which could indicate some leakage and the need for a higher resistance circuit rathern than an LED)

Easiest thing to do woudl be to set the shift light for say 4500 and the launch light for 3500. Test launch light with clutch in, then shift light. (or set it higher and take it for a road trip).

John


 Ok, I will Test it out and Report Back Here. Probably wont get to this until tomorrow Night or Saturday at the Lastest. smile



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Sounds great ToXSicK.

Post your findings in teh shiftlight thread:
http://ecuhacking.activeboard.com/t45246386/shiftlight-issues-bugs/



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Cool that will be great ToXSicK!



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Justin had another thought about the boost fuel maps.
As there are several versions out there in use , and to change currently means a remap or lots of time to and fro making a new table
is it possible that the new version can recognise the column header psi and rpm and be able to transfer in another version accurately ??

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Maj750 wrote:

Justin had another thought about the boost fuel maps.
As there are several versions out there in use , and to change currently means a remap or lots of time to and fro making a new table
is it possible that the new version can recognise the column header psi and rpm and be able to transfer in another version accurately ??


 Hi Maj,

This could be possible, i will log it in the ideas log for review when we get to this section ;)

Cheers

-Justin.



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Justin,

I have a Couple things to Ask of 3.0 if You & the Community do Not Object to it?

Is there a way to have the Temp info in Fahrenheit as well as Cecilius? (Just kind of a Pain to calculate in my Head Sometimes?)

I think it would be Nice if when your Cursor is on a Certain Function, The info Box that pops up would stay there(ON)until we move off of it? (alot of times I refer back to these short hand Notes and right as I'm in the middle of reading it, it turns off...... Then I have to move off and put the cursor back on it and find my Place again)

Just Some Fine Tuning things from 2.5 that sometimes drives me crazy that I think would be Helpful & Welcomed? smile



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ToXSicK RoCKeT wrote:

 

I think it would be Nice if when your Cursor is on a Certain Function, The info Box that pops up would stay there(ON)until we move off of it? (alot of times I refer back to these short hand Notes and right as I'm in the middle of reading it, it turns off...... Then I have to move off and put the cursor back on it and find my Place again)

 


 AGREE.....    



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ToXSicK RoCKeT wrote:

Is there a way to have the Temp info in Fahrenheit as well as Cecilius? (Just kind of a Pain to calculate in my Head Sometimes?)



Once the "other" gui areas of EE3.0 begin to get underway,  Perhaps a separate setup screen section, or "options" tab / pulldown / menu, whatever woudl be appropriate.

Under this screen could be a tab containing all of the settings pertaining to the general setup of the gui and ECU interface for EE (units, logging options, ecu type selection, coms, andthing that doesn't tune, but rather interfaces, etc). 

Another tab (or multiple tabs) for bike setup configuations:

IAP sensor selections, IAT sensor options (locked or possibly sensor calibrations for alternate sensors), Gear Position sensor options (standard or "TRE"), ram air calibration tables, shift light, air shifter, basically all of the items that one would adjust per the physical setup of the bike, but not necessarily use as a dynamic tuning variable.

 

John



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Thanks for the ideas guys, i have added them to the ideas list for attention in due course.

John your ideas is exactly what i had in mind, you can see the start of this if you click on the "Settings" button in either the fuel maps screen or the ignition maps screen, there will be tabs for all the major settings groups allow users to manage all the settings for the program in one place that is available from multiple places.



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I have done some more work on v3.0 tonight. The following changes have been made:

  1. to set selected values to the same value, select the cells and press the 's' key, enter the value and click OK and all the cells will be set to the same value
  2. I have started on the Advanced Settings screen, i have worked out a cool way to allow us to use the one UI screen layout for each and any bin file to enable whatever Advanced settings are available for that particular bin file, i have only done this for a couple of the advanaced settings for the Gen 2 at this stage just to get some feeback on how it works (please note the button for Boostfuel does not work currently and throws an exception :)
  3. I have worked on a way to show the "Help Text" when hovering over a control, the longest amount of time that you can show the default help text is 10 seconds, so i have added a control at the bottom which shows the help text for the control for as long as you are hovering over the control

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

Cheers

-Justin.



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I like the "s" button feature.

I found a potentially unrelated issue with teh ignition maps. If the map is opened, and a cell is changed, and then the unify gear maps option is checked, the map goes to some unusual default with very low timing values. This is with a gen2 bin, gen1 seems to work.

That said, if a group of cells are selected and set to a value (say 27), and the unify gear is checked and unchecked, the modified cells seem to increment down 1 unit on the Gen1 ignition maps.

I know...I am a pain in the rear.

Keep up the great work Justin, I'm off to work on some ore wiring on my bike. Personal non-comittal goal of Wednesday to start it up for the first time.



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 Ok, I will Test it out and Report Back Here. Probably wont get to this until tomorrow Night or Saturday at the Lastest. 

 Well, Where do I Start??....... To put it Mildly, lets Just say My Weekend turned out just as Sh*ty as My Week!!(I'm going to apologize now as this Story goes WAY of Topic)

Got My LED all Ready to hook up to My Pair Valve(even went to Radio Shack and Bought a assortment of Resistor's that I was going to Try if it didn't Work), Tore My Bike down and got it all Wired up, Came into the House to Grab my labtop & ECU Flashing Box........... ONLY TO FIND MY ECU BOX SMASHED.......Yes, that's Correct, "SMASHED"!(I'm Talking it looks like someone Ran it Over with a Truck!) furious

So, After counting to a thousand(Figured counting to Ten wouldn't do), I YELLED..... I mean called My 7year old Son & 6year old Daughter into the room and Put them under the Spotlight! After about a half hour of "I don't know what happened daddy", My daughter finally Ratted her Brother out and I got the Truth. He say's(in is own words), "I was Just trying to Fix it for You Daddy"! GRRRRRRRRRR....... He Took is Mom's Hammer (that she keeps in the House for Hanging things up & Ect) and decided to "FIX IT"! evileye

So, with all that said, No Shift light testing for Me! Sorry Fella's, I Plan on Buying one of Justin's New Interfaces........Was wanting one anyway's, This Just Speeds up My Decision & the Wife Feels Bad so I have the Green light. smile

I Do have Some Idea's/Suggestions about the Shift Light Function, But I'm going to Post that in the Shift Light Thread.

HERE---> http://ecuhacking.activeboard.com/t44475321/shift-light-now-in-drag-tools/?page=last#lastPostAnchor



-- Edited by ToXSicK RoCKeT on Sunday 15th of April 2012 08:07:28 PM



-- Edited by ToXSicK RoCKeT on Sunday 15th of April 2012 08:44:07 PM

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J first of all nice work man really nice. I don't know if this has anything to do with the different versions but i found that ignition tables are different from ver2.5 to ver3.0 in gen2 not in gen1.
So i decided to do a test with both versions. If u edit ignition table on ver3.0 and then save and open the file on ver2.5 u see a lot of different values, i think something is not right. On the other hand if u do the same thing with the fuel map everything seems fine and all the changes i am doing are the same on both versions. Nice work on the log box too i really need one! I could have tested the shift light function but i am using the pair output for boost control on both of my bikes racing and street bike. Is there any other output for the shift light that could be used instead?

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Matador wrote:

J first of all nice work man really nice. I don't know if this has anything to do with the different versions but i found that ignition tables are different from ver2.5 to ver3.0 in gen2 not in gen1.
So i decided to do a test with both versions. If u edit ignition table on ver3.0 and then save and open the file on ver2.5 u see a lot of different values, i think something is not right. On the other hand if u do the same thing with the fuel map everything seems fine and all the changes i am doing are the same on both versions. Nice work on the log box too i really need one! I could have tested the shift light function but i am using the pair output for boost control on both of my bikes racing and street bike. Is there any other output for the shift light that could be used instead?


 I Posted in the Sift Light Thread but I guess I could Put it Here as well(Seeings How this is Suggestions for 3.0)

"Food for thought on the Shift Light Function......

I have Not Personally been able to test this out yet(My Flash Box was Destroyed), But what if instead of using the Pair Valve Circuit, We use the EVAP Circuit instead?

The Reason I'm Pondering this is do to a Couple of Reasons? The ones that are already using the Pair Circuit for Boost or N2O Control will Not be able to use the Shift light Function. Plus, there seems to be a Problem with the Sift light being on the Pair circuit anyways?

Only Problem I For See, is I'm Not a 100% Sure Non-California Bikes have this Circuit? (I would think it's there, Just Might be Taped up in the Harness or Something seeings how Non-CA Bikes did Not have to have the EVAP Canister)

I Will look through some Wiring Diagrams and see if I can't find out More info on this.

Justin/John, whats your Guy's thoughts on this"

 



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J, Very Nice Work on the Latest Release Sir! wink

One other idea I had as I was Falling asleep last Night, Could there be a Way to implement a Drop down(or Something similar)that would show all the Command(s) Keys and what they do..... Kinda like a Index or Command list page?

IE. Like the New "S" Feature you Just added(Which like John mentioned is very cool), the Copy, + & - Keys, ect.....

I just feel with the More advance EE gets the More I forget what each command is & does sometimes? lol confuse Think this would Really Help out in the Future for Folks Not having to come back to the Board every time to figure out what command does what?

Just a Thought........



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sportbikeryder wrote:

I like the "s" button feature.

I found a potentially unrelated issue with teh ignition maps. If the map is opened, and a cell is changed, and then the unify gear maps option is checked, the map goes to some unusual default with very low timing values. This is with a gen2 bin, gen1 seems to work.

That said, if a group of cells are selected and set to a value (say 27), and the unify gear is checked and unchecked, the modified cells seem to increment down 1 unit on the Gen1 ignition maps.

I know...I am a pain in the rear.

Keep up the great work Justin, I'm off to work on some ore wiring on my bike. Personal non-comittal goal of Wednesday to start it up for the first time.


Thanks for finding the bugs John, I have logged them for follow up,  i really appreciate you guys testing my work, its these little details that make the difference between a good aplication and an excellent application so keep being a pain in the ass cause it makes the software better ;)



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ToXSicK RoCKeT wrote:

J, Very Nice Work on the Latest Release Sir! wink

One other idea I had as I was Falling asleep last Night, Could there be a Way to implement a Drop down(or Something similar)that would show all the Command(s) Keys and what they do..... Kinda like a Index or Command list page?

IE. Like the New "S" Feature you Just added(Which like John mentioned is very cool), the Copy, + & - Keys, ect.....

I just feel with the More advance EE gets the More I forget what each command is & does sometimes? lol confuse Think this would Really Help out in the Future for Folks Not having to come back to the Board every time to figure out what command does what?

Just a Thought........


Good suggestion, I forget all the different options myself, i was thinking about hooking up the F1 key so it takes you directly to the ecu editor online help for the current form?



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Matador wrote:

J first of all nice work man really nice. I don't know if this has anything to do with the different versions but i found that ignition tables are different from ver2.5 to ver3.0 in gen2 not in gen1.
So i decided to do a test with both versions. If u edit ignition table on ver3.0 and then save and open the file on ver2.5 u see a lot of different values, i think something is not right. On the other hand if u do the same thing with the fuel map everything seems fine and all the changes i am doing are the same on both versions. Nice work on the log box too i really need one! I could have tested the shift light function but i am using the pair output for boost control on both of my bikes racing and street bike. Is there any other output for the shift light that could be used instead?


Thanks for reporting the bug Matador i will log it and look into it and let you know when its sorted.

Cheers

-Justin.



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Hi,

I have released a new version tonight that fixes the bugs that were logged. 

  1. Ignition Map values are now decimal values to provide better accuracy and less jumping values
  2. John's Gen 1 and Gen 2 ignition map issues
  3. Gen 2 Ignition map values should now be the same as v2.5

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

Cheers

-Justin.



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Possible Bug Found J,

In the Ign. Table if you Use the + or - Key the Decimal does Not Change. The Main Value will Move up & Down but the Decimal stays at whatever it currently was/is.(ie. If a Cell is 59.9 and you + Twice that cell ends up reading 61.9) If you use the "S" Key, You can enter in any number with Decimal you want and that Cell will correspond correctly.



-- Edited by ToXSicK RoCKeT on Tuesday 17th of April 2012 01:51:21 AM

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I have a REAL DUMB Question to ask(Only because I KNOW..... I Know the Answer, But for the Life of Me I cant Remember right Now).

What is the Difference Between 1st,2nd, and 3rd Gear Groups? confuse Am I correct in thinking Group1 is 1st Gear, Group2 is 2nd Gear, and Group3 is 4th, 5th, and 6th Gear?(I think this is right....... Just Not a 100% Sure at the Moment??)

Thanks & Sorry for taking up Board Space with a Lame Question. hmm



-- Edited by ToXSicK RoCKeT on Tuesday 17th of April 2012 12:45:05 PM

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Correct me if i am wrong. :)

Group 1 = Gear 1 & 2
Group 2 = Gear 3 & 4
Group 3 = Gear 5 & 6

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Twice wrote:

Correct me if i am wrong. :)

Group 1 = Gear 1 & 2
Group 2 = Gear 3 & 4
Group 3 = Gear 5 & 6


 That's It! smile Thank you Twice, I can't believe I Forgot that! no



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- Clutch/Neutral maps
- Group1 ignition map for gear 1 to 5
- Group2 ignition map not used
- Group3 ignition map for gear 6

I am testing the ignition maps very thorougly as i have the chance now with ver3.0.

My concern is to use the neutral map for launching my turbo race bike but look what i found. If i pull some timing(20deg) from the neutral map this is what happening: when in neutral clutch pulled the boost rises. When i hit first gear clutch pulled no boost at all. I am using the 2step from dragtools.
This tells me that when i am in gear and clutch pulled in it doesn't use the neutral map but the group1 ignition map or the group2 that we thought that are out of use.

J can you look at the code if u can find the answer on that?

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Matador wrote:

- Clutch/Neutral maps
- Group1 ignition map for gear 1 to 5
- Group2 ignition map not used
- Group3 ignition map for gear 6

I am testing the ignition maps very thorougly as i have the chance now with ver3.0.

My concern is to use the neutral map for launching my turbo race bike but look what i found. If i pull some timing(20deg) from the neutral map this is what happening: when in neutral clutch pulled the boost rises. When i hit first gear clutch pulled no boost at all. I am using the 2step from dragtools.
This tells me that when i am in gear and clutch pulled in it doesn't use the neutral map but the group1 ignition map or the group2 that we thought that are out of use.

J can you look at the code if u can find the answer on that?


 Ok, Maybe I didn't Know the Answer??? I thought(once Twice Jogged My Memory)the Gear grouping's were exactly as Twice listed above? confuse

So if I'm understaning what your saying...... Group2 isn't used in the Factory configuration? Is this a Ign. Group that We/Justin just created for other use's?

another thing I am getting lost on, If I were to Select Group3....... Wouldn't this Put the Top Speed Limiter back in use?

Also, (Question for Justin I believe) When I Select "Unify Gear Group Maps" in V3.0, Which Gear Group is it Grouping..... 1, 2, or 3?



-- Edited by ToXSicK RoCKeT on Tuesday 17th of April 2012 01:10:52 PM



-- Edited by ToXSicK RoCKeT on Tuesday 17th of April 2012 01:12:21 PM

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Group2 is there from factory and is not in use by the factory. That is what Petrik found at the early days.
He also found that is better to use group1 instead of 3 that was firstly used by editor cause group 3 was more prone to pre ignition issues. I think that is time to look further on ignition maps I believe that we don't have all the facts.
Maybe J can sed some light here

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Matador wrote:

Group2 is there from factory and is not in use by the factory. That is what Petrik found at the early days.
He also found that is better to use group1 instead of 3 that was firstly used by editor cause group 3 was more prone to pre ignition issues. I think that is time to look further on ignition maps I believe that we don't have all the facts.
Maybe J can sed some light here


 Good Deal Matador! smile Yes, Please Keep us Updated on anything you come across or find out? I am Very Excited about whats to Come with V3.0! wink



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Great to know, that certainly is worth some live testing.
Just got that info based on the known .xml files so assumed they were right. Any difference busa vs. gixxer here?

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I have just released a new version of ecueditor v3.0. I have added support for "Other Maps" for Gen 2 Busa at this stage, i have added STP Opening maps in for testing.

The Other Maps section will be where miscellaneous maps are added for editing and it follows very much the same pattern as the Fuel and Ignition map screens with exactly the same editing functionality and 3d map capabilities.

This is where the new design really starts to come into its own in that 90% of the code is exactly the same code used in the Fuel and Ignition map screens with some 10% new code required to implement what was required for the "Other Maps" screen ;) this is done through object oriented inheritance, not code copying, so if a bug is found in a map editing function it is fixed just once in one place and the bug fix will apply acorss all maps, models and screens... 

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

Cheers

-Justin.



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jkwool wrote:

I have just released a new version of ecueditor v3.0. I have added support for "Other Maps" for Gen 2 Busa at this stage, i have added STP Opening maps in for testing.

The Other Maps section will be where miscellaneous maps are added for editing and it follows very much the same pattern as the Fuel and Ignition map screens with exactly the same editing functionality and 3d map capabilities.

This is where the new design really starts to come into its own in that 90% of the code is exactly the same code used in the Fuel and Ignition map screens with some 10% new code required to implement what was required for the "Other Maps" screen ;) this is done through object oriented inheritance, not code copying, so if a bug is found in a map editing function it is fixed just once in one place and the bug fix will apply acorss all maps, models and screens... 

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

Cheers

-Justin.


 Sounds good Justin. The new layout will be great for the future. Even I should be able to follow it better. I do wish we had some more programmer types to assist. Especially once teh new modular code is working, it will be much easier to alter and add new features, especially once new addresses are identified.

 

We'll call it "Woolich Developers Studio"



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Looks like a broken path for all of the maps (ignition, fuel, other) in the latest release Justin...



Could not load file or assembly 'Super2d3dGraphLibrary, Version=14.0.0.4, Culture=neutral, PublicKeyToken=c5ba9951fbcb8276' or one of its dependencies. The system cannot find the file specified.
at ecueditor.com.UI.FuelMaps..ctor(Form parent, IBinFile binFile, IBinFile compareBinFile)
at ecueditor.com.UI.MainForm.btnFuelMaps_Click(Object sender, EventArgs e) in E:\Projects\ecueditor v3.0\ecueditor.com\UI\MainForm.cs:line 81
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


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Very Nice J! But Ya, I am getting the Same Error as John.....

 

Could not load file or assembly 'Super2d3dGraphLibrary, Version=14.0.0.4, Culture=neutral, PublicKeyToken=c5ba9951fbcb8276' or one of its dependencies. The system cannot find the file specified.
   at ecueditor.com.UI.OtherMaps..ctor(Form parent, IBinFile binFile, IBinFile compareBinFile)
   at ecueditor.com.UI.MainForm.btnOtherMaps_Click(Object sender, EventArgs e) in E:\Projects\ecueditor v3.0\ecueditor.com\UI\MainForm.cs:line 173
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



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sorry bout that, forgot the 3d library :) should be right now!



-- Edited by jkwool on Thursday 19th of April 2012 08:48:24 PM

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Perfecto J! smile

Still thinking there Might be a Bug in the Ign. Maps? I Noted above about how the Decimal does Not Change with the - & + Keys....... Not sure if this is a Bug, Or how it's Supposed to be? (You can still set it to what You want with the "S" Key though)

Noticed something else kinda weird;

When in the Ign. Map(s) Screen, Neutral & Clutched Group Selected, there is a HUGE Difference between A, B, and C Mode(s)! (I don't see Why there would be a Need for these to be different?? confuse )



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ToXSick, the ignition maps are intentionallt +/- 1 while unit rather than +/- 0.1 There isn;t much need to have decimal degres for timing, but I believe the extra digit was added to prevent whole digit rounding that was occuring previously.

As with the fuel and most other values, the actual ecu values are of much higher resolution (could be 256X or more). When a divsor is added to make teh number appear more "user friendly" and make the value, say, 32, it is really not "32", but instead, more like a 4 or 5 digit number.

In some cases, it appeared that the values were rounding and jumping to the next number when making certain changes, then saving the jumped number (going from 32 to 31, then staying at 31, and jumping to 30 the next time, etc)

The extra digit was added to try to prevent this. The extra digit may or may not stick around in EE3, but for now it will let us better see how the maps are reacting.

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yes exactly what John said, the raw iginition values are stored as a byte in the bin file so they have a range from 0-255 but the value they are stored as in the bin file does not mean anything to us mere humans, so we have worked out what the conversion is to go from the raw byte value to degrees before top dead centre which is something that we do understand :) so in that conversion process you can lose accuracy if you dont display the decimal point as the conversion does not exactly equate to a round number, so to ensure that the map functions work as nicely as possible i have enabled the decimal point which allows you to multiply and add iginition timing consistenly across the ignition map.

The adding of 1' is by design, there is little real world need to increment an ignition advance value by 0.1 (however you can if you want to) 1' is a better human sensible amount to increment/decrement the ignition maps ;)

You will find major differences between A, B and C mode, that is by their very nature what they are for, 'A' mode is full power 'B' mode less power and 'C' mode hardly any power, to achive the drop in power suzuki use much less ignition advance, much less STP opening and much less fuel for modes 'B' and 'C' ;)

Its kind of cool being able to easily see just how much difference there is between the maps in the modes.



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J can you find the map that defines what ignition map will be used in every gear-neutral-clutch in/out?

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yeah i am sure i can, i will log it as something to look at when i have a spare min ;)



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another night another release :) 

I have added STP Fuel maps and Injector Balance maps into the Other Maps section for Gen 2 busa

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

for anyone looking to test functionality probably a good approach is to make some changes in ee v3.0 and save the bin file, then open in ee v2.5 and validate that they are the same, this will only work for some things as ee v2.5 does not expose anywhere near as much detail for the various maps.

Cheers

-Justin.



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I have already done that and I can confirm that the changes are the same on both versions.
I also edited with v3.0 and then flashed with v2.5 and works Perfect

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Cool thats great :) the next thing i will work on over the weekend is the flashing interface so you will be able to flash directly from ee v3.0, soon after that I will work on the engine data logging and auto tune, then we will really be making progress! 

For anyone interested in the software development process that we are loosly following its called agile software development, it basically focuses on small regular releases of software with feedback and testing from the end users which drives future releases as opposed to traditional software development approachs (refered to as waterfall) where a whole raft of requirements are gathered and then developers go away for months or years and write code before showing any results back to the users... we are using the agile approach in my day job (where i am software architect) and it really works, so for me its cool to see it working in this environment as well ;)

http://en.wikipedia.org/wiki/Agile_software_development



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That is cool Justin. Shows just how powerful the internet is with current technology, if it works when it is a grass roots effort the possibilities of global development are astonishing. development, testing, comment, debugging, use, more development, literally everyday due to teh different timezones / work schedules.

Now, if only there were developers and testers strategically located in Europe, Eastern North/South America and Western N/S America, we cousl get this thing done in a week

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The release looks good Justin.

I especially like the "s" function with the STP and Injector Banalce maps. Much more user friendly than previous, copy/ paste method.

There is likely benefit for a "fixed to A" mode for the maps. Many applications only use the "A" mode (partially because of previous requirement to do so).

If practical, I would suggest something similar to the ability to select gear maps or fixed, individual cylinder or fixed, etc for the maps (including fuel and ignition)

In addition to the flashing function, an open function will also be beneficial for testing. Recognition of the type of map on open will be required. I'm not sure how the recognition is currently done, but it seems to work well.

I have been copying a .bin and renaming it to the file names of the supplied .bins for testing.

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sportbikeryder wrote:

The release looks good Justin.

I especially like the "s" function with the STP and Injector Banalce maps. Much more user friendly than previous, copy/ paste method.

There is likely benefit for a "fixed to A" mode for the maps. Many applications only use the "A" mode (partially because of previous requirement to do so).

If practical, I would suggest something similar to the ability to select gear maps or fixed, individual cylinder or fixed, etc for the maps (including fuel and ignition)

In addition to the flashing function, an open function will also be beneficial for testing. Recognition of the type of map on open will be required. I'm not sure how the recognition is currently done, but it seems to work well.

I have been copying a .bin and renaming it to the file names of the supplied .bins for testing.


 Ok cool i agree a bin file open command should be next on the adjenda.

I was thinking for the "Other Maps" something like a "apply current map to others" funtion where you can set up the current map for say STP Opening and then click a button to have the same values copied over to the other STP Opening Maps? is this sort of what you were getting to?

And yeah we could ramp this thing to the moon if we had around the planet developers working on functionality, even another couple would ease the burden, particularily now a lot of the ground work has been done for the new software architecture, but if all else fails i will keep hacking away along with the million other things i am doing in parrellel :) I think we are making some good progress thus far!



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sportbikeryder wrote:

ToXSick, the ignition maps are intentionallt +/- 1 while unit rather than +/- 0.1 There isn;t much need to have decimal degres for timing, but I believe the extra digit was added to prevent whole digit rounding that was occuring previously.


 Thanks John. smile The More I thought about it the More I was Starting to think that it was indeed supposed to be this way. Otherwise, like You Mentioned above, Using the - & + Keys to Makes Changes to a Cell(s) would Take forever if it were down to the .1!



-- Edited by ToXSicK RoCKeT on Saturday 21st of April 2012 02:06:48 AM

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jkwool wrote:
You will find major differences between A, B and C mode, that is by their very nature what they are for, 'A' mode is full power 'B' mode less power and 'C' mode hardly any power, to achive the drop in power suzuki use much less ignition advance, much less STP opening and much less fuel for modes 'B' and 'C' ;)

Its kind of cool being able to easily see just how much difference there is between the maps in the modes.


 Yes J, Very Cool indeed being able to Really See the Difference's! smile

But what Still seems kinda odd to Me was How Much Different they(ABC) Were with the Ign. Group Settings set to "Un-unified Gear Groups & Neutral/Clutch in"...... I would Have thought with these Parameters there would be No Difference's?? (Because in Theory, the Bike would be in Neutral...... So Why would it Matter if the Mode Switch is in A, B, or C?) I Guess Suzuki has Some Reason Why? confuse



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I have just uploaded a new version of ecueditor v3.0

http://ecueditorco.web713.discountasp.net/download/ecueditor.com3.0.zip

I have enabled

File - Open functionality so you can now open supported bin files directly

File - Save functionality so you can save the currently open file

Currently supporeted bin files are Hayabusa Gen 1 and Hayabusa Gen 2.

Next I will work on flashing, which will allow end to end testing for v3.0



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